How Long To Beat 13 Sentinels
one Week Agolightmonarch1
100% PlayStation iv
was glued to my sit the whole time , i loved everything most this game
1.5 Weeks AgoneTekno560
100% Nintendo Switch
This game blew me abroad far also many times to count. Its story and characters have forever changed what my perception is on a 10/10 story, and is now the only 10/10 story I've experienced... THIS IS Acme FICTION
1.5 Weeks AgoPurpleNinja
70% Nintendo Switch
A scrap hard to follow the plot sometimes and I institute the tower defense mini game boring but it's a pretty absurd VN with some nifty twists.
3 Weeks Agotruecrowfather
70% Nintendo Switch
El terminal mola, no se si todo el viaje valió la pena
ane Month AgoBrooksiebear19
lxxx% PlayStation 4
After playing 13 Sentinels: Aegis Rim, I can definitely wait dorsum on this game's story very fondly. It is extremely well written, with cute environments, lighting, music, characters and story. The game features 13 protagonists, of which one time completing the prologue, the player is able to able to more often than not freely chose between which one they'd like to progress adjacent. Many things feel very obvious between different versions of the same characters as this is a sci-fi time travel kind of story. The game can be very obviously anime-y equally times, while not being a expert or bad thing especially, the game purposefully plays off these tropes most of the time, such equally characters running with toast late to school, running into a cute boy on the mode to schoolhouse, and then for some reason one of the characters has a really large butt and breasts that at least i of which are constantly facing camera. Then there are likewise extended scenes of characters from effectually the hips up naked, they don't show annihilation, merely still made me uncomfortable. The baseline story is fantastic though, weaving this very intricate time travel story in and out flawlessly as though one were knitting. While not making sense to the player initially, the game is sure to very explicitly describe things in the Mystery Files, which acts as a sort of lexicon of sorts for a ton of things in the game. This can range from describing things virtually the civilisation, weapons and other globe building to crucial plot data that the game clears up. It's a very useful tool that the game uses to ensure the player is able to sympathise the story. The gameplay features two parts; the walking around in the visual novel sections and Destruction: which features mech gameplay. The mech gameplay is generally fairly piece of cake, immigration everything on my first try, except the final boss, which for some reason throws hordes of enemies at you with no indication of what you need to practice to win. So instead I resorted to upgrading all my stuff and grinding for like 4 hours. It would've been dainty if the game told you wether you needed to last until an invisible timer or destroy a lot of the enemies, but this is a fairly pocket-size matter in the grand scheme of things. The gameplay of destruction I'd all-time describe as chess, but now the chess pieces take guns and have to have time to individually reload which is the only thing stopping yous from making consecutive moves. Reminds me of the big chess pieces me and my friends used to play with, and we began hit one piece against the other slice every time we'd have a piece like we were hit golf balls or baseballs. It's pretty fun, simply a supposedly two minute long fight usually took effectually 15 minutes for me (and that'due south when I beat it in ane minute for the 2 infinitesimal long timer) and it can be kind of annoying. The models are all sort of pixelly looking things, so much is left up to the imagination when fighting, the basis is more than detailed than the bodily mechs and enemies.The background music is not noticeable most of the time, but it does it's job. The song at the championship song as well the fictional singer Miyuki Inaba'southward song I throughly enjoyed though. I would sometimes sit and vibe to them for a while earlier resuming play. The lack of music in certain scenes to allow for a more than spooky atmosphere was well executed though, fabricated me feel like in that location was going to exist a jumpscare but thankfully there never was. The gameplay within the story features things similarly to the Nonary Games, where you start at the same identify just with the new knowledge from the concluding effect, unlocking new paths, and then holding r1 to fast forward was very useful. I liked this sort of illusion of multiple paths, as much of the fourth dimension you could only have 1 road, then take another the side by side, many times I was disappointed with the routes that didn't feature this multiple paths. As they was interesting to figure out how to use the new key words, although sometimes the answer wasn't very obvious and then I had look up a guide. This game has a sort of back and forth, where sometimes the player will know more than than the characters, having cognition from other routes, and sometimes the characters would know more than you, and the reply would exist explained later.
All in all, this game is visual novel at its core, featuring a sci-fi time travel anime story with minor elements of fast paced tactics gameplay that's easy to get the hang of. With a beautiful art mode and ane of the best stories I've experienced. Anyone who'due south seen an ATLUS story before and enjoyed it, is sure to dearest to sink their teeth into the intricate lore of this one. This game was fun while it lasted, but at that place'south not much of a reason to replay information technology, unless you similar rereading books I suppose.
2 Months AgoMaitreVerger
100% PlayStation four
VanillaWare at information technology's all-time
2 Months AgonePrivate
70% PlayStation 4
Story: iv.5
The story is why y'all play this game. I am not a into Visual Novels at all, but the story in this game kept me going. It might overstay its welcome a piddling fleck, but that'southward very nitpicky.
Technical: iv
The fine art and direction are well-done. The variety of means in which the story is told really helps proceed things moving. Art fashion is great and very consequent.
Gameplay: two
Just isn't much there for gameplay. Manner more most VNs, but that's not saying much. The RTS/TD portion of the game kind of saves the rating. But it isn't virtually as good as a dedicated RTS game and at that place'due south just not a ton of RTS content.
Music & Sound: three.5
What's in that location is very good. The vocalism acting is well-done and the tracks are solid.
Overall: 3.five
If yous're into Visual Novels, this ane is probably a v. I'g not into them at all and while my stance on them has non inverse after playing 13 Sentinels, I'yard very glad I played the game. Information technology was a bang-up story and I enjoyed the art. The battle system is close to very good. It made me desire to play other RTS and mecha titles I have sitting on the shelf.
2.five Months AgoneRonbleBronble
fourscore% Nintendo Switch
Information technology stumbles narratively every now and again, just the fact that information technology'southward able to stay generally compelling for as long as it does (not to mention with 13 protagonists) is genuinely mindblowing.
iii Months AgoDireThunder
70% PlayStation 4
jumble of a mess of a fun scifi mystery, could take used less characters; the ending actress reveal sort of ruined everything after that for me; final battle was crazy and fun; everyone just sort of starting to fall in dearest with each other is a scrap likewise much
iii Months AgoBluziken
80% PlayStation 5
I've never quite played a game like this before, I'd say the closest I've ever been is something like Ace Attorney; even then it is far off from that franchise. After seeing that the game was releasing on switch I decided that I wanted to become it launch mean solar day, (already been on ps4 for a while) then after getting good grades for a whole quarter I asked my mom if I could get a free game. She agreed, and gamestop it was. Just when we showed upwards and asked for a copy, they asked for which version; I asked which was cheaper and of course the ps4 version was cheaper. So that day I went home with a ps4 version of the game for the switch launch. At that place isn't too much gameplay to go over, so I'll salvage information technology for after, but I want to touch upon the story without spoiling anything. The story revolves around 13 different characters, each ane special and crucial to the plot. Each character has their own personal story simply intertwines with other characters, shedding light on other characters' blindspots and giving new perspectives. Some characters are interacting with each other from the start, but some may non see for a long fourth dimension, or at all during the story sequences. Many characters' own story revolve around a single or only a few relationships betwixt protagonists. Really all the characters are "protagonists", merely the obvious favorite is Juro, who is basically the main character. Although every character gets around the same screen time as Juro, he is still pushed towards the forefront. When starting up the game you lot volition starting time out with Juro'south story; slowly unlocking each character and their multiple chapters. Every character has chapters, each i effectually xv-25 minutes. Yous tin can do whatsoever bachelor chapter in any lodge, but some characters will exist completely locked until you complete someone else's chapter or complete a gameplay mission. This gives the game a sense of freedom, but also a sense of pacing and timing. Locking characters until certain requirements are met keep sure facts and info under wraps until it is the right time to properly present it. When actually experiencing everyones stories you walk effectually these environments; walking around, interacting with anyone and anything, gathering clues, and watching sequences play out depending on some limited decision making. There is some decision making, but it will non change the ending, just branches the timeline. (you can go back to a checkpoint earlier y'all made the decision) The game involves time travel, so part of the immersion and cohesion is that you lot can open a timeline map for each character showing all of the events and sequences they participated in. Doing so allows you to instantly time travel (load) to any solar day or checkpoint to go dorsum to a fixed point in club to get certain clues or items to motility the general timeline along. You'll exist breaking off from the main timeline quite a few times to obtain a new item, or speak to someone at the right time. Since the game involves time travel, the characters are thrust together but also separated in odd but interesting ways. It gives a good dynamic to the story, just it takes a decent amount to keep up with. The story sequences are fun and interesting enough, only if one chapter isn't every bit interesting as another sometimes it tin can elevate a trivial, even with the short chapter times. Yous may be playing late at night; tired, and playing a affiliate that wasn't as interesting as the terminal; you may start dozing off my friend. (happened to me a few times) Non to say that the game is dull, only the low interactivity rate during story capacity can be somewhat tiresome during specific chapters. Just most of the capacity are interesting; gorgeous artwork, good phonation interim, and quite the soundtrack to fill information technology all out. In that location's also the awesome animation to complement the artwork. I was weirdly interested in seeing everyones run animation, I thought it was absurd. Beyond the story you tin can unlock all types of specific things in game via the mystery files. Items, characters, random shit, it's all in the mystery files baby. It'south cool and actually non that difficult for 100%, platinum was bully at all. The gameplay itself is when each character gets in an Ev– I hateful sentinel. These are big mechs that are used to fight the kaiju that have come to destroy the world. When contesting you cull half dozen characters to engage the kaiju. Each character specializes in a specific type of Sentinel, so choosing the correct sentinels based on the info given before boxing is a vital stride towards victory. At that place is melee, all-rounder, long-ranged, and flight support. All of them accept their uses, whether if be melee for ground kaiju, or flight support for airborne kaiju. Y'all tin can also level upward sure strengths for every grapheme, just individually every bit well. Each kaiju has special moves likewise, buying new ones, upgrading them, and mixing and matching them for the nigh optimal way to take downwards your enemies. When you're actually on the battleground the game is quite reminiscent of a tactical
three Months AgoneObliviousGuy32
100% PlayStation 4
xiii Sentinels... There's a LOT to unpack with this title. Information technology is the best Visual Novel & RTS game I've ever had the gamble to play. The narrative is engaging. The combat is addicting. The characters fit perfectly in their roles.
There's a lot of sci-fi references, inspiration and lore. The interconnected storytelling is different anything out at that place. The manner how all the pieces fit together and learning new details is i of the well-nigh satisfying experiences in the genre. The soundtrack smashes it out the park too. I could non stop playing this game.
Give information technology a go! If you relish visual novels then this may very well be the all-time i you lot come across! I loved it.
3.5 Months AgoneMedieval13
fourscore% PlayStation 4
Peachy visual novel game. The story is really interesting and engaging and I love the art style. The RTS part of the game is only ok, Lind of kills the pace but its serviceable, just demand to make sure to mix it upwardly with the story. Overall a good time recommended for those who like visual novels, but rts fans should try something else.
3.5 Months AgoDrizzy
100% PlayStation 4
Keen story and fun gameplay.
iii.v Months Agoskualninja
100% Nintendo Switch
Me flipa como está contada la historia, al estilo usual de Vanillaware pero mejorado aún más. Buenos misterios, buen terminal, buenos personajes, interesante historia en full general.
El combate me ha gustado más de lo que esperaba pero aún asà te hace bastante cockblock cuando te hace de stopper para los unlocks de los siguientes capÃtulos de historia.
Empezado el 5/9/2022 acabado el ix/ix/2022
iv Months AgoTaylan
90% PlayStation 4
Ein Sci-Fi Spektakel mit brillantem Storytelling, was ich so noch nie gesehen habe. Ausgesprochen komplex, aber sehr einladend und verlockend. Fabelhafter Soundtrack & Stil. Die Kämpfe sind nicht ganz so stark wie der Residual, trotzdem unterhaltsam und zügig.
4.5 Months AgoPrivate
70% Emulated
Actually peachy for the first dozen hours or so, but started to taper off after that. The Catastrophe was just so so. It'southward too happy—doesn't match the batshit crazy sci-fi hygienics of everything previous. Only it can't exist understated: the plot makes more sense than it deserves to. And most of the characters were decent, I specifically like the chemical science between Hijiyama and Okino.
Destruction mode was pretty lame. I think it's weak in most areas, the visuals are ugly and the gameplay is dull. My strategy was the same for nearly of the encounters, and I S ranked almost every mission without having to optimize or acquire anything. The silver lining is that the visual novel parts are a much bigger portion. I just wish the destruction mode missions had more important story bits woven in similar they did in the prologue.
The budget for animation and new drawings was conspicuously express. There's well-nigh no gameplay to speak of, the visual novel makes it announced like there's some choice hither or there, but it'south simply an illusion. Plays at being an gamble game a little bit. Although it is impressive how you can tackle the stories in nearly whatever order. Though that has it'southward drawbacks.
Overall though this was still a positive experience. Every chapter ends with another crazy Sci-fi trope that made me want to go along going. I recollect some of the characters were significantly more interesting than others, and may accept been an effect of the team biting off more than they could chew. This game avoids many dumb anime tropes, but Murimura'due south character design is still pretty fanservicey, wish that was more grounded. I'thousand not 12 anymore. Yet a very interesting game.
4.v Months AgoLoomyTheBrew
90% Nintendo Switch
Spectacular game. One of the best stories I've played in a video game. The characters are fantastic and each of their arcs are great to run into. Also the English dub is really skillful, which makes information technology easy to digest the story. The RTS gameplay is also pretty fun, merely the maps are bland to look at and exit a lot to be desired. Overall, I highly recommend this game if you're a fan of sci-fi and/or visual novels.
5 Months AgoSkyco
90% Nintendo Switch
Battles could accept more variants, otherwise an absolutely brilliant game
5 Months Agohuskythegeek
90% PlayStation four
I can't believe I slept on this one for so long. Visual novels are by no means one of my favorite genres, merely I take enjoyed both the Persona and Ace Attorney series over the years. 13 Sentinels is truly something special though. If I were to tell y'all that this game seamlessly blends 13 carve up narratives into 1 cohesive masterpiece of a story, I'd be only slightly lying. For the nigh role, 13 Sentinels pulls of a theoretically incommunicable feat past making the player both intendance virtually these many characters and experience invested in their individual plots. The way these storylines cross over and reference each other simply should not work, but the devs here realized that a good hook and constructive cliffhangers can go a long way to keeping the player engaged fifty-fifty if they are hardly interacting with the game for most of its 30+ hour runtime.
The other side of 13 Sentinels is its semi-RTS combat. This is the biggest hurdle in appreciating this precious stone of a game, non considering it's mechanically bad, just because its visuals do little to entice the player. These quick combat missions (lasting 10 minutes or less) substantially nowadays the player with a glowing map and a multitude of flashing lights and shapes. If you're able to interface with this...interface, and then you should take no problem picking upwardly the combat and making the satisfying fireworks of exploding kaiju fly. Many, I fear, just won't be able to enjoy this fairly large chunk of the game. The leveling upward mechanics are all in that location. Custom loadouts for each of the 4 different types of mechs, upgradeable stats, and special abilities that tin can plough the tide of boxing add together upward to a gainsay arrangement that feels a little overwrought for the corporeality of content on offer. The devs were apparently aware of this since the difficulty is tuned very low even on normal. I tin't help but feel that if the visuals here were improved and combat sequences akin to Advance Wars, showing combat engagements, were implemented, this would be much more digestible for a wider audience.
It's no secret that the truthful game lies in visual novel sequences. These accept up at to the lowest degree 75% of total playtime and are engaging throughout. The way the game jumps betwixt time periods and characters demands that the play pay attending in order to unwrap the many layers of this phenomenal title. 13 Sentinels has, without a doubt, ane of the very best narratives of its console generation and whatever fan of video game storytelling cannot afford to skip it. With unforgettable characters, techno-horror themes, and occasionally indulgent anime tropes, 13 Sentinels is a must play.
5.5 Months AgoGashin
seventy% Nintendo Switch
Corking game with fun gameplay just the story felt really rushed, there only wasn't enough time to flesh out that many characters and the setting in 30 hours, which held information technology back.
five.5 Months Agoneredfield70x7
eighty% Nintendo Switch
Overall, I enjoyed my time with this game. Destruction fashion was fun, but wore a bit thin towards the end for me in terms of enjoyment; story manner was engaging for nigh of the 13 characters and managed to brand me invested in their plights. Felt the ending was a bit too nebulous for me, but it didn't ruin it. As a whole it was great, but I wouldn't ever want to replay it.
6 Months AgoChaoscontrol
xc% Nintendo Switch
Insanely expert story, although information technology didn't cause a bully impact on me due to how confusing it is. I couldn't play the game either as it was slow and boring. Instead I opted for a YouTube video.
6 Months AgoFokko
xc% PlayStation iv
A very wide cast of excellent written characters, a non-linear sci-fi jaw dropping plot, first-class story telling, splendid music, ambient, art, voice acting, world realism, astonishing plot twists. Damn, what an incredible game!!
92%
6.5 Months AgoAlumineous
xc% Nintendo Switch
My way of playing this game was playing through equally much of the characters' stories equally I could before the game forces me to play the "Destruction" office or the "gameplay" part. IMO, it's kinda unbalanced if you practise it this way. And so, play the game with Destruction and Remembrance on like percentages.
But I had my reasons for playing one manner THEN the other, and that is simply that the Destruction part of the game is just very ho-hum. I simply find fighting the kaiju actually boring. It is crazy that the battles just accept Two MINUTES in real fourth dimension merely the planning component where you deliberate everyone'due south actions takes eight-10 minutes. You can make the battles easier if you only care about the story. Yous can also brand them harder. In the battles, you can either survive for two minutes, in which the "last" (which yous are defending) causes all the kaiju to die, or you tin impale all the kaiju earlier 2 minutes are up. Hilariously, the former is really hard to do, actually. I'k not fifty-fifty good at the Destruction part and I always cease every battle with at least 1 minute remaining. And so I'm not antisocial the Destruction part because information technology's too hard or anything. Information technology'southward just that the story provided in the Remembrance portion is just mode more alluring than any gameplay they're offering here.
As for the Remembrance office, or visual novel function... Well, the story is only bonkers. Simply bonkers. Way too much to say without spoilers. The art is absolutely gorgeous. The most gorgeous visual novel I've ever played on any platform. This is not your ordinary RenPy VN. Admittedly not. The environments are lively with auxillary people moving and talking, and lights sources from the distance or from windows are accurately shone, reflected, and represented. The attention to detail is just stunning. It looks even ameliorate on my Switch OLED. My favorite characters are Natsuno and Takatoshi. Also, the phonation interim is actually skillful, at least for the English. Apparently the Japanese vocalisation acting volition be fantabulous, as always. This game has branching trees, merely other than Kurabe'due south story, I constitute that the game always lead you downwardly 1 path no thing what. The rule of improv holds here: Maxim no doesn't become you anywhere, so the "illusion" of choice is kinda funny to me. Like, y'all HAVE to reminisce. You HAVE to become through the flashback. The biggest affair you get to a choice is Tomi choosing crepes or soft serve. Or whether to get iced java or apple juice lol.
I wish the Destruction part wasn't then wearisome because in club to unlock "Mystery Files" (think the Codex in Mass Issue), you demand to go Mystery Points from fighting the kaiju. I am so much more interested in the lore and the backstories of all the characters over fighting the kaiju. But whatever.
Beautiful game. Gameplay part a bit mixed, simply the story makes up for information technology.
7 Months AgoneRGRM
90% PlayStation 4
It was good. I liked that everyone had a trounce on someone. Nice to see some honey stories here and there in my nightmare hellscapes. That's life right there
7 Months AgoPrivate
100% PlayStation 5
There is so much to love nigh this game. The narrative provides such a strong hook. You accept a lot of control over who'south story you experience and when, and pulling on the narrative threads ever led to new discoveries, endmost up 1 mystery and replacing information technology with more. At first I was skeptical nigh the RTS sections, but fifty-fifty they provided a nice change of stride from the rest of the game, without beingness void of meaning. Halfway through the game it really dawned on me how connected the combat segments were tied to the ongoing story. I spent a lot of fourth dimension reading logs as going over events I had watched earlier, and it really made my first playthrough something special. The music is excellent, the art is breathtaking at times. Not many studios work that hard at 2D fine art and it shows, some of the important scenes were very well washed. Lots of interesting locations to encounter. The characters were well written, the VA in this game is summit notch too. I can't recollect of anything that I really disliked near this game. It checked all the boxes for me.
vii Months Agowitchofagnesi
90% Nintendo Switch
Fantastic characters are expertly woven into a gripping narrative that is told in a very unique non-linear fashion. This story has a little bit of inspiration from nearly every kind of mech media (NGE, Macross, Front Mission, etc). I enjoyed this game thoroughly and recommend information technology to visual novel lovers and mech fans whole-heartedly.
While I honey the story, I do admit that information technology does not fully reply all of the questions yous will undoubtedly have. I loved how the tutorial was structured and then that you had a few story beats and so a boxing, and repeat that bicycle. Afterwards however, the game leaves you to your own devices for the nigh part and you lot must determine when to boxing and when to experience the story. This resulted in me playing each manner for several hours at a time which ended up feeling a little wearisome at points. Merely the game does what it needs to in order to pull you in and get its point across, and it is done with such expert artfulness that I really can't complain.
The combat is engaging and fun. I played on the normal difficulty and had challenge enough for my liking since I wanted to S rank everything and consummate all bonus objectives to get all the files without repeating levels too much. I was initially a bit disappointed that the mechs and enemies are more like symbols on the map rather than fully rendered models, but it's immersive enough that I soon forgot. The mechs themselves are well balanced and designed. I liked how each generation of tech had dissimilar strengths and weaknesses. The addition of brain load is also a welcome characteristic every bit it keeps you from simply using and overleveling the same characters over and over, which adds a bit of strategy when having to put a balanced team together for each battle. However, I think the mech upgrades themselves are a bit clunky and oversaturated. In that location are a few too many attacks to unlock and and then additionally you have to level your stats, and the "meta system". Information technology provides a lot of flexibility for customizing your buildout, but ultimately the gainsay is simple enough that y'all won't cease up needing a lot of information technology. The result feels a bit unnecessarily over-complicated.
All in all, it'southward a must play for people who enjoy a captivating story, well developed characters, gorgeous visuals, and turn based combat. The story is the crowning gem of this game. But fifty-fifty though the gainsay isn't extremely deep and the upgrade organization is a fleck overly circuitous, it is yet a very enjoyable part of the journey that makes yous feel equally though you are living through the crisis with the characters.
7.5 Months AgoIronWish
90% PlayStation 4
Master course of nonlinear sci-fi narrative
eight Months Agosworin
100% Nintendo Switch
Such a good game, Thank you
8 Months AgoJackabyte
90% Nintendo Switch
The video game equivalent of your head inflating until it bursts and shatters. Sometimes in a bad way but near of a fourth dimension in a good way.
13 Sentinels is sharply written Sci-Fi story that intertwines each of the characters together exceptionally. Existence able to cull which characters to follow allows for each players experience of the game to be different. You lot may quickly empathize what's going on with ane plot bespeak only to be blindsided by a dissimilar one leading to great sense of uncovering the massive mystery as to what the fuck is happening. The only problem with the plot is that it'due south hard to grasp sure elements. The mystery logs help although I tend to avert them because they tin be a bit too revealing and I want to run across how much of the plot I wanted to effigy out myself. Even later on finishing the game I felt that at that place was a lot to get my head around although that's definitely simply a me problem.
The gameplay is pretty expert as well do to the sense of scale. The fact that you have attacks such every bit Missle rain which covers 50% of the map as the massive, massive amount of enemies. It really drives home that you're on a war path of destruction at times. In that location are some gripes though. I felt similar some mechanics of battle should take been explained better like getting new weapons by current ones. Likewise pressing A to go the description of the enemy also checking grapheme'south traits in battle. These are all features I wish I new earlier in the game.
In conclusion, 13 Sentinels is a great mind bending story with likeable characters and fun gameplay. While the game tin feel likewise much at times information technology makes up for it with player pick in plot progression, crazy plot twists, sweet/interesting character dynamics and an ending that is surprisingly satisfying.
Taka is best boy.
Tomi is best girl.
8 Months AgoPrivate
60% Nintendo Switch
Not sure I sympathize why everyone so much pleases the story. Information technology was a long tedious mess with "meh" cliffhangers about family relationships between dissimilar characters. The game could be much amend with eight-hours elapsing though.
viii.v Months Agoballadechina212
100% PlayStation 4
Story is really well done. A trivial complicated at first merely in that location are so many good payoffs and it's really rewarding to piece information technology all together
8.five Months AgoneIndividual
80% PlayStation 4
Amazing storytelling, only the Mech fights got erstwhile pretty quickly
9 Months AgoPluggedingaming
100% PlayStation 4
13 Sentinels: Aegis Rim is a masterwork in narrative storytelling.
9 Months Agocladstrife911
sixty% PlayStation 4
battle system is not so much tactical.
Story is quite complicated to empathise.
9 Months AgoneBlue_Odeyssey
80% PlayStation 4
What tin yous say most a game that turns the weird up to 11 on merely almost every front. 13 Sentinels is an utter sci-fi oddity.
Clocking in at 30-40 hours, the game takes about eight to lay all the foundations - for many this tiresome first volition be a killer, but for those that tin can get past the confusion, a rich and complex narrative experience awaits.
What impressed me most about xiii Sentinels was how the graphic novel elements managed to disguise themselves equally an adventure game. Unlike most adventure point and clicks, it'southward most impossible to get stuck, everything is very streamlined (which is essential with 13 narrative threads in play at once). At that place was only one character story where I was completely stumped through my entire playthrough and this was down more than to a design oversight - rather than a creative decision. This maintains the fast pace of the narrative throughout (again essential with and so much going on) and provides the sense of progression needed to keep players engaged.
Strategic gameplay is fun, if not a trivial elementary - it oftentimes feels similar a circuitous game of rock, newspaper, pair of scissors - defend the sky, basis or yourself etc. I do believe more could have been washed to mix these up as these battles can be a picayune indistinctive by the terminate of the game. The few battles that comes with a unique enemy or challenge are where the gameplay really shines, but in that location just aren't enough of these moments.
With 13+ characters involved in the story, I was particularly thrilled that they were all fully voiced, and expertly too! Every character came to feel genuine over fourth dimension and the dub really was essential to this feeling.
Office weird strategy game, part insane graphic novel, part surreal gamble game, 13 Sentinels is unique from kickoff to finish and an experience all JRPG/graphic novel fans should enjoy at least once. Put this one on the bucket list!
8.5/10
50% Trophy Challenge - Achieved
A very easy one, just end the game and you'll be hovering effectually the 70-80% mark.
ix.5 Months Agofinefrenzied
90% PlayStation 4
Overall the story was proficient. Definitely kept me wanting to paly. The visuals are corking. I'm not the biggest fan of mech game play and played in casual.
xi.5 Months AgoCinemote
90% PlayStation 4
Just in case you didn't somehow know, this is a visual novel first and foremost. That ways gameplay, while nowadays, is non the focus at all. If you don't bask visual novels, this will exist difficult to recommend, merely I still think the story is incredible. If y'all're already a visual novel fan and have enjoyed games like Danganronpa and Nada Escape games, you will absolutely bask this.
The almost difficult part of the game to get through might be the very early on portions of the story. Some the characters can accept admittedly trope-y introductions, and even throughout the middle at that place volition be a LOT of jargon and terms the player still won't have the best grasp on. However, sticking through with the game will show how brilliantly the story manages to weave together so many different plots together. The Assay portion of the game as well helps out, every bit you can get at someday to review any terminology and story events you lot might not sympathize.
The titular 13 primary characters are essentially thirteen different stories which occur from the respective characters' POV. Playing through the story can feel like putting a puzzle back together, which is due to the way each grapheme's story plays out. Reaching a certain point in 1 grapheme's story will result their story beingness locked off until you achieve some other function of another character's story or fulfilling some other criteria such as have v character's story completion rate over 30% or something else. Most characters stories don't even play out in a chronological order, which further adds to the feeling of figuring out what the hell is going on, which ever ends upward feeling awesome one time you exercise figure things out. Having 13 characters also makes things interesting when another master character makes a cameo in another graphic symbol's story, which you might even play through the aforementioned event through the other grapheme'south POV. And in typical visual novel fashion, there volition be massive plot twists that occur regularly that will make virtually people's jaw driblet and completely flip the tabular array for the story. All the style upward to the end, I was kept engaged with the story.
Whether or not y'all like the art manner is subjective, but I thought it was gorgeous. The hand drawn artful is really pleasing to await at, and the amount of detail they put into the surround is praiseworthy. Music during the visual novel parts are very fitting for each scene and is overall smashing.
Finally, the weakest portion of the game, the gameplay. I know that this is first and foremost a VN, so I'g not going to be very harsh on this function. The biggest thwarting with the game is that it is manner too easy. Even on hard mode, I accept literally never lost a Sentinel or gotten beneath S rank. The other disappointing part is the lack of objective diversity. Information technology is almost always one of two objectives, which is usually to defend a betoken. A little chip more variety could have been implemented such as having all units reach a goal within a time limit while clearing a path frontwards or something. Just anything a bit more dissimilar to hide the fact the game is only style besides like shooting fish in a barrel. However, I practise understand that the gameplay is generally at that place to reinforce the story. And while the gameplay is easy, there was still clearly a lot of effort put into it. The visuals and audio during the combat are top notch, and the combat music merely admittedly slaps.
If I had played this back when this offset released, it would accept been a contender for my game of the yr.
1 Year AgonePhantomFYM
100% PlayStation v
Admittedly amazing, everything I would expect from a vanillaware game!
1 Twelvemonth AgoWolfstats
ninety% PlayStation 4
I had a look at the trophies for this game and realised that a staggering 60% of players reached the catastrophe. Honestly for a 30+ hour RPG this is is no ordinary feat. When information technology comes down to it the principal reason that this game is so highly ranked and that so many players finished information technology is because even though the game has a slow outset, the narrative is captivating and it makes yous want to keep on playing until you reach the cease credits.
In general terms the game is beautiful, the music is incredible and the narrative is captivating, mysterious and rewarding. The game truly delivers on the presentation and on it'due south narrative, juggling 13 different interconnected storylines into ane satisfying final arc that explains some of the almost puzzling twists I've ever experienced in a game. I am baffled at how the writers managed to keep me on the edge my seat while playing and managed to go on me invested in xxx hours of rewarding story telling goodness. It truly delivers on the sci fi setting and I can guarantee that if you start playing this game y'all volition want to finish information technology.
Some of my criticism towards this game is that at times it feels more like a graphic novel, at that place are some interactive elements, but for a long portion of this game you lot are mostly reading text and seeing cutscenes. The fact that the combat sections are short and done with minimalistic graphics don't really assistance. Information technology'due south a shame considering I absolutely loved the blueprint of the sentinels, I just wished I could see them much more than during the combat sections. All you see is a simplistic filigree explaining where allies and enemies are, I feel like this was a fleck of a misstep since it didn't help me immerse into the gainsay and it made the fights a bit lacking.
Some other minor upshot that I take with the game is that even in it'due south hardest difficulty the game is quite like shooting fish in a barrel. I just had some issues in the tertiary wave, where I hadn't levelled up enough my skills. Once I did the game became quite piece of cake and I managed to get S ranking and articulate the optional objectives without much difficulty.
Despite it'south pocket-size flaws I think this game is an absolute hidden gem, I can't actually think many games in the past decade where I felt and so invested in the story. I loved the presentation and the soundtrack and I can't wait to see what new games ATLUS volition bring to the tabular array adjacent.
1 Twelvemonth AgoTripleLSupreme
100% PlayStation 4
An splendid visual novel with a mediocre to to a higher place boilerplate real time strategy portion. xc% of the game is the visual novel and in that location are points in which you must progress through the RTS portion which kind of detract from the footstep of the story merely non enough to warrant whatever real complaint. Of the 35 hours it took me to obtain the platinum in the game, at to the lowest degree 25 hours were just following the story in the visual novel so there is tons of story to savor here.
You will play through xiii different graphic symbol stories that intertwine in many different ways. A scifi story with many twists and things to learn along the mode, this is highly recommended for scifi fans and visual novel fans. The voice acting (played in English) is excellent also and sets it apart from many other games in the genre.
1 Twelvemonth Agoneksmooches
100% PlayStation iv
If someone ever told me there was a game or testify or picture show with 13 main characters and the unabridged story was told through multiple timelines AND yous cull your ain order (with limitations), I wouldn't have touched that with a 6ft stick. The fact that Vanillaware not simply made that story make sense through all that is insanely impressive. Not only that, I cared most the characters all of them! The style they built their compendium of data on characters, locations, items, etc was genious and should be used in all types of games, not but visual novels or RPGs. Let'due south throw in a Tower defense mode that looks similar it could take easily been a mobile game (I would play the hell out of it if it were real as long as they didn't shove microtransactions down my throat) but non simply helps tell some story, information technology got rather interesting equally you progressed AND they immune for grinding until you got OP - something all RPGs should allow for those who want.
This game was the complete parcel and I look forward to the next Vanillaware game whatever information technology may be
one Twelvemonth Agominyase
fourscore% PlayStation v
light 8.5
ane Twelvemonth AgonePrivate
20% PlayStation four
Great graphics, story and characters but the gameplay is a total mess
What's this is supposed to be? A sort of RTS? I tin't even tell what'due south the genre of the game.
1 Twelvemonth AgonePrivate
90% PlayStation four
What a beautiful and confusing work of art.
1 Year Agoneyuna67876
80% PlayStation 4
What a ride this game was to experience this game was to play. I take never played a game that kept me on my toes like this.
Story: I am not going to spend likewise long on this one considering this is a game that I feel any way I say it I volition not practice the game justice, and it 1 of those games that part of the fun is figuring out what going on in the story.
Gameplay: The gameplay of this game is divided into tower defense strategy battles and a visual novel for the take a chance manner. Both are well done, and the game balances it out well and so i does not take over the time.
Platinum Experience: I honestly was not expecting to plat this but it was an piece of cake experience. The simply thing is that I played on casual considering of some of the trophies requirements merely almost of the trophies are non difficult, recommend going for kit for trophies/achievements hunters.
Conclusion: 13 Sentinals is an feel that will leave you wanting more than, and questioning many aspects.
1.5 Years AgoTarrmu
90% PlayStation 4
13 Sentinels is a game that puts you the thespian in the shoes of 13 protagonists as they commence through time to stop an Alien Invasion from destroying the earth. The game is divided into iii components. The destruction is an RTS calorie-free game fashion where you fight back waves of the Kaiju Aliens, Rememberance which is the story-driven component that plays similar a 2nd side-scrolling interactable visual novel and the concluding component which is Information Logs which help recap and provide context and properties any missing data found in Devastation and Remberancce
REMEMBRANCE
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Remembrance is packed with rich storytelling that is told through the lens of 13 protagonists perspectives. The story can announced daunting and even get convoluted at times with how much information technology hops between dissimilar dates and points in time and tends to have a lot of terms and jargon to familiarise yourself with.
Data LOGS
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But with that said there is a whole data archive to help you sympathize every key item, person or setting in the game likewise as an event log that puts all sequences you've seen into chronological order so you can make better sense of what is taking place
1.5 Years Agopokepaw
90% PlayStation 4
There were some lilliputian details that go on it from perfection, but overall, swell game!
Source: https://howlongtobeat.com/game/30314/reviews/latest/1

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